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Turn-based naval simulation
Complex text menu interface and crude-even-for-its-day CGA graphics hide a deep turn-based naval surface combat simulation. Great for gunnery and torpedo nuts. EVERYTHING is factored in; night combat (searchlights); smoke generation; effects of visibility, confusion, target course/speed on gun-laying, damage control, crew quality and fatigue, etc, etc.
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written by Ben
What H.O.T.U. used to say about it:
written by Home of the Underdogs
- Rate: (4 ratings)
- Genre: Simulation
- Software house: Storm Computers
- Year: 1990
- System: DOS(or dosbox emulator)
- Tags: Naval, World Wars

