A whimper not a bang
The Call of Duty
series has come a long way since the early days of Big Red One and World at War, having moved on from its WWII roots to encompass the present day and the near future. These changes haven't always been popular with fans but there's no denying that the franchise offers exactly what it sets out to do, which is highly polished multiplayer action, combined with a short but spectacular campaign. Ghosts is perhaps one of the more forgettable entries in recent memory and while it's not a bad game, it's not that special either. The story focuses on an alternative timeline where the US is locked in a conflict with a coalition of South American countries. You play multiple characters in a secretive special ops unit, as per usual for the series, but the main focus is on tracking down a Ghost who has been kidnapped and brainwashed by the enemy. It's the usual military bunkum but it's entertaining enough. Most people will be playing this for the multiplayer though and if you can still find players, it offers a robust experience. The maps are generally well designed and offer plenty of opportunity for intense firefights while the weapons are a nice mix of types so you'll have some fun picking out your favorites. Ghosts is certainly far from being a bad game but it suffers from the COD annual release schedule, meaning that there's nothing really outstanding about it. The visuals are as good as you would expect and the story packs in plenty of twists, turns, and macho horsing around, while the multiplayer is also just about up to standard. But it's all been overshadowed by later releases so unless you desperately want the campaign, you're best off elsewhere.