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Influential amongst game developers
D-Zone (Destruction Zone) by Julian Cochran has become an influential classic amongst game developers. The same guy who made the game is also a famous classical composer from Down Under. I used to play this game for hours on end back in the day - the early 90s- when the game industry was just starting to get really commercial. Games like D-Zone had a kind of personality that you can't get when a massive team is involved. Playing these older games though takes a bit of imagination - it is not unlike reading a book instead of watching a movie. You can't expect the fun to happen within minutes but by playing for a while you can still reach the depths. D-Zone has this depth.
This game is interesting and amazing. A revised version was written by Julian Cochran in 2004 more than 10 years after the original (both Apple, Linux and Windows) was released in 1992 and that later version should be played in preference to this original version which might not work on many systems now. The artificial intelligence is quite amazing as the levels progress - you can play for 20 hours on a single game and it gets better and better as the robot tanks and human tanks upgrade themselves. Eventually you can find a pattern of purchasing weapons economically and save enough money to dominate. It is therefore a sort of strategy game although it appears purely arcade to begin with.