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Die Fugger 2 (pc game)
4.17 out of 5 (12 votes)
  • Introduction sequence
  • Game introduction title screen - cover
  • Menu selection
  • Talking to you
  • This man has to be the accountant
  • Map of the land near you
  • Some stats
  • Donation to the church?
  • Inside the church
  • Spionage
  • Information
  • Info about some opponent I guess
  • Is that a jail?
  • A snapshot extracted from gameplay video.
  • The red army approaches
  • The year is AD.1604

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Gain political and economical influence in the Roman Empire

Anno 1602: Creation of a New World is the kind of game that Die Fugger 2 could have been, had it taken a bit more time and been more careful in the way it was implemented. It's hard to pinpoint exactly what this game's core is; both the economic simulation, as well as the behind the curtains politics, the betrayals and all of the little interactions in the city are just as important, but none is overbearing. So, let's just say that this is a multifaceted simulation, where the actual final goal, which is that of raising through the ranks to become one of the most influential Roman Empire individuals, is what this game's theme is. Naturally, strategists might find it a bit too light, while action gamers or puzzler gamers might as well find it not too complex for their tastes. However, a funny thing happens after a while. You no longer think of your mechanical interaction for what it is, you are a level higher, thinking in terms of long term strategies and in terms of your final goals, with these mechanical bits, the actual interaction just the levers, the strings you use to get there, Deep, eh? But I'm pretty sure you'll know what I'm saying while you play Die Fugger 2, a nice, pretty rare kind of a game.

Great german game

Die Fugger 2 is sadly another game that never got an English language release. Unlike other games like Winzer, where the gameplay focused on the choices you were given in text, here it's the same thing and more. Beside being an economical game, there also some family values thrown in between and even armed conflicts. This has never been seen in any other games in the genre. With the help of a dictionary I've got far into the game as I could and discovered that you can do a lot of things: trading goods to earn money, go to church to confession, go on war and so on. The everything is play by just click on things and at some points using the keyboard to type names and such. The game can be viewed from different perspectives, some times from a first-person perspective, other times from a bird's eye perspective.

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