In the time between Duke Nukem 3D and Duke Nukem Forever, Duke Nukem: Manhattan Project was released. The plot introduces a new villain Mechs Morphix, a cyborg super villain with an obsession for mutating animals into soldiers with a glowing green ooze called G. L. O. P. P.. Manhattan Project plays most similarly to the original two Duke Nukem titles. It's at its core a side-scrolling platformer with modern technology. It uses 3D graphics on a 2.5D plane. Duke is at his scandalous best with offensive wisecracks and misogynistic attitude. Staples from Duke's past return, like the jetpack, shotgun, pipe bombs, pig cops, and scantily clad babes in distress. It's a great Duke game, and a great retro platformer. Folk who need a retro injection of gameplay will be very satisfied with this title. Once you beat it, you unlock new weapons and items, so there's a point to beating the game on each difficulty. If you manage to find every single hidden “nuke” icon, you gain access to another “hidden” boss at the end of the game. There is a demo available for people to try it out and see if it's worth their time. Unlike most game demos, the game doesn't lose steam as it progresses. The first series of levels are always the most polished, played, and designed, while later levels suffer from uninspired design and repetitiveness. This game stays strong all the way through. It's worth it.
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