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A hunting we will go
Hunted is one of those little-known games which is just about worth seeking out if you've got a chum to play through its co-operative multiplayer campaign with, but if you're going solo, then it's a title which is easily missed. It's lacking in much depth and while it's fun while it lasts, the similar lack of polish means it turns out to be a very forgettable experience. The story is the usual fantasy guff, which finds two mercenaries, an elf and a human, who are long-term partners and who now find themselves gearing up to fight an army of demons which threatens to engulf the world in a tide of darkness. What follows is effectively a fancier version of classic co-op fighters like Gauntlet and Golden Axe, just thrown into the third dimension. The focus here is very much on action-based combat and although there are a handful of puzzles to solve along the way, most of the time you're going to be crunching skulls. The two characters offer different approaches to combat, one being melee-based and the other preferring ranged weapons, while there are a few light RPG elements, in the for of new gear and weapons to discover. For a pure fighting game, this is passable stuff, offering a few hours of fairly brainless action and adventure. It's definitely more enjoyable in two-player mode and you're likely to nod off if going alone. Things do get repetitive fairly quickly but there is a sort of mindless fun to the whole thing, as long as you excuse the occasionally ropey visuals and other issues. Certainly not a classic, but strangely endearing.