Infogrames have made a lot of great games, such as
RollerCoaster Tycoon. However, Krossfire only has the promise of a good game, but fails at it. Graphics, sound effects, they are all good, but the only departments in which this game fails are
gameplay and difficulty. The control scheme in Krossfire is similar like in
Red Alert 2 or any early
Command and Conquer game, in which you use the left mouse button to select and
move your units, whereas the right mouse button is used to deselect. The construction mode, again, is taken from the games which I have mentioned earlier and I think it is a nice touch. However, you might be lucky or a genius if you know what each building produces or which unit is used for attacking and which isn't. It is never explained in the game, unless you have the patience to read the TIPS at the start of any mission. Reading tips are quite pointless in any game, unless you want some extra information, but not used to read the basics of a game. That's why
tutorial levels have been invented, levels that Krossfire doesn't have. The difficulty is another reason I shut the game before bothering to progress. Challenge is one thing, but the developers have went overboard with the difficulty. The game gets way too hard way too fast. You constantly need to build more troops in order to have a great army, yet you lose a lot while trying to
defend the base. The worst part is if you don't have a strong army, you will never survive and won't be able to destroy a single base.In conclusion, this game probably had been put aside in '98 because the in same year
StarCraft was out, which was way superior. If you think that you are a skilled RTS gamer then you might try this game out, otherwise stick to StarCraft!