Before the video game known as Earth 2150, there was M.A.X. This game made the RTS genre much more complex, with its unique style of base management and ordering units. The strategic options based on the abilities and weaknesses of the units are numerous. Basically all players can acquire the same units and buildings but their statistics differ slightly according to the clan they belong to. Depending on preferences, the player can produce different defence turrets, land, water or air units or even spy units, which are capable of disabling or capturing enemy units. It is not possible to conquer enemy buildings. If you want even more, it is possible to upgrade units and buildings in an almost unlimited way. As a weak point is that there is no line of fire or any variance of hit or damage while attacking. Every shot is a direct hit with the same damage, even if the enemy hides behind walls or buildings. The computer opponent is really capable of planning and building his base and he adapts to the tactics of his enemies. It is totally pointless to start a bomber assault on the enemy as long as his air defence is intact; and a bunch of tanks is useless if the enemy has placed mines everywhere since even the surviving tanks will be disabled or captured by his infiltrators. These elements alone make the game an almost realistic strategy game, which I really love. The graphics and sound are equally good. Overall, M.A.X. is a pretty unique strategy game. It has a lot of elements to keep you busy and entertained.
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