Take back the city
Although the premise behind Omerta is highly intriguing, being a modern take on the likes of Dime Cit
y and Gangsters
, it doesn't quite live up to its promise and stands merely as an average game. It's a strategy game that takes players back to the 1920s, Atlantic City in particular, when the Prohibition was in full swing and illicit alcohol was a prime source of income. You start out as a new immigrant in the city, and your overall aim is to become a powerful mob boss and which is to be achieved by any means necessary. The options open to you are quite broad, but you can purchase various locations to start building up your gangs and your business operations. Eventually, you can start launching raids on the other bosses in a bid to take them out of the picture and with these battles being played out in turn-based fashion, with mild RPG overtones. You get to choose your gang members, each with their own stats and tool them up with different weapons, while you also have various attack options and with things like cover being important to consider. The game can be played in single or multi-player while you can also just roam around in open-world fashion, making it a highly varied experience. As a strategy or business game, this is detailed but not overly deep and feels strangely unfinished. It's more successful on the action front, with satisfying combat that is tactical and enjoyable and it's just a shame that other areas don't match up. It's pretty decent on the visuals front but unless you're a diehard mafia fan, you can skip this.