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Behold the magic!
While Paper Sorcerer is distinct in its visual style, in gameplay terms it's a familiar turn-based RPG that can trace its history back to the likes of Rogue and Hack. It's not a bad game per se, but a little lacking in long-term appeal and with a slight over-emphasis on combat that prevents it from being a must play. The plot finds you in control of a sorcerer who has been imprisoned by four kings and who is now able to break free from his prison. Once you escape, you find yourself able to summon creatures such as werewolves and skeletons and which will help you out in your quest for freedom. Much of what follows is a sort of dungeon crawler, with traditional turn-based combat, but which is not random as is so often the case. Instead, you can see enemies as you explore and combat is initiated when you come into range. As usual, combat has a few options, such as attacking normally, defending or using special attacks and magic, but which require energy to use. That's pretty much it to the game and it really is mostly a case of exploring and slaying, so if that's what you're into, you should have a good time here. The game's most interesting feature is its distinctive visual approach, which is minimal but styled in the fashion of hand drawn art, done in pen and ink. The combat, which is the main focus, is fun and challenging for the most part, requiring strategy and thought to succeed, but the addition of puzzles is slightly weak, these being of a fairly simple nature. The game isn't overly long either but while it lasts, this is fairly enjoyable stuff but there's little to really sink your teeth into.
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