With its mix of classic shooters like Doom
and modern rogue-likes such as Spelunky
and Binding of Isaac, Paranautical Activity sounds like it could be a fun bit of gaming. However, on closer inspection it turns out to be almost a complete waste of time, with its dull level design, poor UI, uninteresting weapons and a whole list of other issues. The game promises to be one of those voxel-based affairs, which requires you to run 'n' gun your way through a series of random levels, blasting merry hell out of whatever comes your way with the usual array of weapons. There's a vaguely nautical/pirate theme to the whole affair, presented in blocky fashion, with enemies and weapons to match, and the overall goal is simply to be the best player you can. This lack of direction is another element which doesn't help the game's cause. There's little to actually do in the game other than run around blasting stuff, and while this doesn't have to be a bad thing, here it does hurt things quite considerably. Things start out bad when you play this game, and get progressively worse as you go. The viusals are just plain ugly, lacking in the style or appeal of other something games, while the UI is difficult to navigate and which elevates the frustration factor. The weapons, a key part of any shooter, are bland and lacking in variety, a statement which can be applied equally to the level design, which just renders things boring. There's no real sense of excitement to be found here so if you want shooting thrills, look elsewhere.