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16Bit era JRPG played with real time battles

While I was never a big fan of the graphical style of anime role playing games, I too must admit that the Seiken series was an interesting one. This was so because of a single major gameplay difference: the battles did not take you out of the game into a turn based environment. Nope, the battles were real time, as you encountered the enemies and you and your party could immediately go full guns blazing on the enemies. Seiken Densetsu 3 took the look of the older brothers from the 8 bit era into the future, which was the 16 bit. This meant that the environments were considerably more advanced in terms of detail, but also, there was a clash of quality between the environments and the characters themselves. Now, after a little while this was no longer a bothersome collusion, as you more than likely became used to it. What matters, however, is that the game offers a lot of diversity and also an escalating difficulty curve, always keeping you at the edge of your seat, though never overwhelmed. So, Seiken Densetsu 3 was a step in the right direction for a game series that is not necessarily an RPG behemoth, but nevertheless, it is a series worth a go, especially if you love isometric, real time role playing games.
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Seiken Densetsu 3 (Nintendo game)
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