SimCoaster

Simulation 2001 Windows Electronic Arts Trade or management

Roll up, roll up!

Following on from Theme Park and Sim Theme Park, this is relatively standard but still mildly compelling piece of business management. It's got a few strangely annoying features which take away from the fun, which is especially surprising given the context, but if you're exhausted all the other similar games on the market, you might just squeeze some entertainment out of this one. The idea, as ever, is to build up and develop a theme park, with the overall goal of making it as profitable as possible. The focus here is definitely on the management side of things, so you'll be taking care of the rides and other bits of entertainment, while accounting for your market and making sure they have all the amenities they need to have a good time. One addition here is the older generation, so you need to consider their needs too, which makes for an interesting element, but you'll also have to take care of marketing promotions and so on if you are to get in the punters. As the game is in 3D, you can wander around your park and actually go on the rides yourself, which is also a nice touch. If you have played the previous game in the series, then this is going to look pretty familiar, as it shares an interface and the graphics engine, so it could almost be considered an add-on rather than a true sequel. It also shares its predecessor's irritations, like the wobbly AI which means your workers will often ignore your orders, and the similarly clunky interface means you'll also be given advice which is of no use at all. However, get past these flaws and there's a solid enough business sim to be discovered here.

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