Sir, You Are Being Bored
Although the concept behind this tongue-in-cheek stealth game is sound, in practice it turns out to be a less than memorable experience and one which is easily skipped over. The idea here is that you are on the wrong end of a hunt, through an open world environment that resembles the British countryside. Before starting out, you choose a character from a selection of several types, and which directly affect what unfolds. Your basic goal is to collect a set of mysterious fragments and then return them to a central location but getting in you way are several patrolling robots which guard the fragments. Most of them wander around but some use hot air balloons, so you must sneak around, laying traps to catch or distract them, so you can then grab the fragments and make your escape. There are several villages dotted around, and which need to be visited so you can grab loot and food to help you through the ordeal, while the world itself is procedurally generated, with five islands, each with their own appearance. In principle, the game should be an exciting alternative to the likes of Metal Gear
, but unfortunately, in practice, it proves less than enthralling. In its favor, there's a fair amount of novelty value here, with a nice sense of the ridiculous and with the theme making a nice change from the usual zombie apocalypse. However, the stealth is largely integrated in a fashion that is a far cry from being interesting and instead ends up being pretty tedious for the most part. This is a shame, as on paper this sounds great. Maybe they'll get it right with a sequel.