War is coming
The original Star Wolves
is a neat and enjoyable sci-fi romp that is a sort of mix between Freelancer
and Baldur's Gate
, with its mix of space exploration and RPG elements. This second sequel continues in the same high standard as its predecessors and if you're looking for a space-based RTS with more depth than is often the case, this is well worth looking at. The game does tie in to earlier entries, in terms of background and story but you don't really have to have played them in order to get the most out of this, and it should be sufficient to know that it takes place in a galaxy full of pirates, adventurers and all sorts of opportunities to cause mayhem. There is a non-linear narrative to follow here though, with several endings and quests to discover and with your actions during the course of the game affecting how things turn out. There's an extensive range of ships and bases to find and experiment with as well as characters and skills to level up, along with some cool weapons and other such elements to play around with. For the most part, this is a fine sci-fi simulator. The universe is well-realized and detailed, with lots of do and see, and much of the fun comes from simply exploring. Fortunately though, other elements such as combat are also well implemented and the RPG elements bring a lot of much-appreciated depth to proceedings. The visuals are standard space stuff, with lots of pretty swirls of dust and some solid ship designs to enjoy, but the interface can be clunky and things start out fairly slowly. Give it some time though and this turns out to be a fine experience.