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There are 2 shops proposing this game for download at an average price of $ 14.99.
No classic box available at the moment.
Flawed but fun
If you can imagine what would happen if Fire Emblem, Final Fantasy Tactics and Smash Bros. were all combined into one game, you might have an idea of what to expect from Telepath Tactics. It's an intriguing blend of strategy, RPG and battling which is certainly fun but which is let down by a few too many issues to make it a must play. There's a bizarre but not entirely original story to play through here, and which features a steampunk universe filled with telepathic generals, walking komodo dragons and knights riding praying mantises. The game itself is a tactical RPG, but which features battlefield which can be manipulated in their entirety. As you engage in a series of turn-based battles, you can cut down trees, break open walls, lay traps and throw your enemies over cliffs. The battles themselves are the meat of the game and provide plenty of tactical opportunities and the addition of the interactive environments really does bring a whole new element to proceedings. However, while the core gameplay is certainly enjoyable, there are just too many problems which get in the way and which prevent it from being a classic. The interface is too clunky and inefficient, making combat awkward where it should be streamlined, while the text if frustratingly small, making reading a chore. It's also pretty buggy, while the sound is minimal and rather sparse, which takes away from the overall experience. The visuals are okay, and are done in a 16-bit style but which aren't that attractive, although this is a question of taste. Overall, if you're after a bit of turn-based fun, then this is worth a look, but expect to encounter a few problems along the way.