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Book that is a game
The Hitchhikers Guide to the Galaxy by Douglas Adams as bizarre as the sci-fi/fantasy book was, so is the text-based adventure game based on the book. It is much like the game Bureaucracy and Zork, but much harder in my opinion. You begin by starting your game off in the pitch black, in bed. You naturally command the game, to "turn the light on" and "get out of bed" and you go into the game from there. Your game is measured in how many "actions" you do and you die/have to restart if you use too many actions, it can be very frustrating. You will need to use the cheat "HINT" probably a few times, if you get stuck in the game (which you probably will). It is a good text based game, that can draw you in, however my main complaint is the very linear plot and storyline that goes along with the adventure game. A pretty good text adventure game, but one left for the more experienced adventure gamer. I found the game to be quite frustrating to get a continual smooth feel, but maybe the game is meant to be played and read like a book, rather than played like a modern day game. I think this game requires far too much of my imagination, that I don't have. Made by Infocom in 1984, people had quite wild imaginations back then and this game is a testament to that.
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- Tass Times in Tonetown Adventure, 1986
- Dr. Dumont's Wild P.A.R.T.I. Adventure, 1988
- Chamber of the Sci-Mutant P... Adventure, 1989
- Transland Adventure, 1989