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Second game in the series, rather an ok prequel
The Zork series has been talked about at large, both to underpin the factors that have made text based adventures stand out, but also to underline their inherent problems. This game, the second in the series and a prequel to the first, in terms of the story that it tells, is rather more happy to throw seemingly absurd situations at you, and to seem to dwell more on storytelling, rather than try to achieve a balance of elements. Some of the humor of the first seems to have been gone, not because Zork Zero is more serious, but because it seems more poised to make himself more liked, more out there and bigger. This means that , while Zork managed an interesting blend of storytelling with puzzles, this one seems to pack in the occasional puzzle from time to time, as if player interactivity wasn't central to this one. Don't get me wrong, if you're a fan of text adventures this one is not going to disappoint, but it's going to offer you a less balanced interactive experience, with a story whose atmosphere is more heavier than the first game.