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Intriguing but not entirely successful experiment
Distinctly original and definitely interesting, Gods Will Be Watching is a curious twist on the point-and-click genre which plays out in darkly bizarre fashion. However, despite its intriguing nature, it's somewhat lacking in the fun department. Players find themselves in control of Sgt. Burden and his crew as they are caught up in an epic interstellar battle. Burden and his men find themselves in a variety of difficult scenarios, involving hostage rescues, wilderness survival, torture and biological weapon prevention. It's your job to navigate these situations in simple point-and-click fashion but which require you to make some intense moral decisions along the way. For example, during the hostage rescue, you can choose to comfort or intimidate the hostages in order to achieve your goals, while in the survival episode, you might have to choose one of your team to eat in order to live. Unfortunately, while this all sounds like it would make for an enthralling game which really tests the player's decision making skills, in practice, it turns out very differently. What you have here is a basically a balancing simulator where you have to keep track of a variety of variables in order to succeed. Each turn, your decisions will raise some variables and lower others, so it's all a question of keeping things in balance. While the scenarios themselves are intriguing, and which are backed up by a very distinctive old-school art style, the gameplay itself is just too abstract to be any real fun and will soon have all but the most patient gamer turning off.