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Third one from the left!
As a sort of spin on the Faster Than Light formula but with less of a focus on combat and more on exploration, Into the Stars could have been an interesting option for sci-fi fans looking for a new thrill. However, while it's got some neat ideas it's let down by some wobbly execution which means it largely fails to live up to its potential. It's still worth checking out, but don't expect the world. The game finds you in a familiar sci-fi setting where humans are under attack from vicious aliens who keep popping up every few months. You're thrust into the role of a novice captain who must take an equally inexperienced crew out into the black in search of humanity's salvation. You get to outfit your ship, pick your crew and then sail out into the galaxy, exploring, looking for resources, protecting civilians and facing off against the evil Skorn. You're pretty much free to venture wherever you want while there are upgrades to find, items to craft and all the usual sorts of things to be found in such a game. Into the Stars could have been great. It's got a good concept, although it's not entirely original, and some slick sci-fi visuals that are well done in Unreal Engine 4. It also features a score by legendary composer Jack Wall but despite this initial level of interest, you'll soon find that it feels quite unfinished, with lots of good ideas that simply aren't implemented well enough to keep you going. Combat isn't that fun, there are lots of tedious moments and there's a lack of meaningful decision making, meaning that overall this just isn't as satisfying as it should be.