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End of the world
Nuclear Dawn is another of those genre hybrids which mixes some interesting ideas but which doesn't quite come off, mainly due to bugs and some awkward design choices. It's a blend of first-person shooter and real-time strategy game which is set in a post-apocalyptic world where two factions seek to dominate the planet and which naturally involves taking out the opponent in violent fashion. For the most part, this is familiar stuff, with teams of soldiers running around various maps trying to shoot the living daylights out of the enemy with a range of futuristic weapons. You have access to a variety of classes, so you can tailor things to suit your play style, and there are different equipment sets available for each class. The main area where this differs from your average shooter is the Commander role (similar to that seen in Battlefield 4), where one player has the responsibility for constructing bases and issuing orders. Bases have features such as defenses and spawn points, so they're useful to have around. Nuclear Dawn is not likely to compete with the hardcore team shooters out there as it's a little on the cheap and cheerful side, but it still manages to entertain. The shooting mechanics are pretty solid but the Commander aspect doesn't really add all that much to the core gameplay in all honesty, as anyone who wants to play that role is probably better off with a proper RTS. There's a lack of explanation of some of the core ideas and the servers are pretty empty so really, you're probably better off elsewhere.