SimPark
There are multiple choices for the location of your park, all based on the weather conditions of different areas of the continental US. Where you decide to place your park impacts the different species of plants and animals that can live there. Just the variety of plants and animals available is phenomenal, and each one has spectacular illustrations. After the plants and animals are secure, you can begin building human structures like tents and hot dog stands and water fountains. Trash cans and trails keep them from littering and getting lost. Unless you want them to litter and get lost, it's your park.
16
Contribution by Silver
SimPark teaches the importance of ecological balance in visual and easy-to-grasp ways. For example, the player soon learns that if no flat-leafed flowers are planted, the park won't attract bees. And if the park doesn't attract bees, pollenation won't occur and the park cannot thrive. SimPark also requires kids to identify the park's plant and animal life in addition to properly managing its animal and plant population. Overall, it's a solid "lite" version of SimIsle that allows kids to have fun while learning just how delicate the balance of nature really is.
Review and game data © Home of the Underdogs
Genre:
Strategy
Software house:
Maxis Software Inc.
Developer:
Maxis
Publisher:
Maxis
Year:
1996
System:
Windows XP


