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What H.O.T.U. used to say about it:
Captain Comic and its sequel are competent shareware platformers in an era where the shareware scene was dominated by Apogee and Epic Megagames (and still is, to a lesser extent). The best things about the game is the huge non-linear playfield which is divided into several different terrains. As Captain Comic, galactic hero, you jump from platform to platform and collect all kinds of bunos treat. Your only weapon is your blaster, which can fire a varying number of shots depending on how many blastola colas you've collected. Other items you can find include the pickaxe, jet pack, magic wand and other little trinkets. The graphics are EGA only and not as detailed as Apogee's platformers, but they are more than sufficient. There is also an element of puzzle-solving (e.g. finding this or that treasure, exit to the next level, etc.) thrown into the mix to make the game more challenging. Overall, both games above-average platformers that action fans should take a look, although they are far from being comparable to Apogee's classics in breadth or depth.