I think everyone agrees that jaw-dropping graphics doesn't make a good game. But what make a great game? An epic storyline that will glue you to your chair until an answer to your question is answered? Or excellent gameplay? Well everyone might have a different opinion, but I'd say that a good story and an acceptable gameplay are necessary for a good game. Atlantis: The Lost Tales is an example of the complete opposite. The game was developed by Cryo Interactive, who published the well-known From Dusk Till Dawn. The game has amazing 3D graphics for its time, but the other element didn't seem well executed. First of all, this is a first person perspective adventure game, which is a nice approach, but this thing cause a lot frustration. Fist of all, in order to interact with something in this game, you have to make sure that the thing you want to interact with(item, NPC etc.) has to be on the center of the screen. This is frustrating when you're trying to get a small item. It was way better had the developers made a crosshair at least. Another thing I have found really frustrating is that there are a few sections where you need to react fast. For example, you need to get away from guards who pursue. Every gamers reaction would be to find a place to hide, but not here. In the game, there is only ONE pre-determined path where you can run for safety, other path are basically death traps. The overall wasn't that great and the game mostly consists of puzzles, some of which are so hard that you need a walkthrough in order to solve them. In conclusion, Atlantis: The Lost Tales is a beautiful game, with jaw-dropping 3D graphics and great attention to detail, but the gameplay itself is what prevents it to become a great game. Had this problem did not exist, it would have turned out to be a very good adventure game.
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