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Dungeon Master is without a doubt one of the best dungeon crawling experiences available anywhere. Modern attempts at the genre try to “upgrade” the process and make it all play faster. The terminology has even reflected this change and players usually refer to it as “running” a dungeon. In doing so, they remove the aspect and atmosphere of fear. This is what Dungeon Master has in spades. You're allowed to select a party with various skills. Your party has to deal with aspects of inventory and weight management, food and water, stamina and rate of movement based on weight, and the terrifying monsters down in the dungeon. But be warned, playing this game without a manual or magic guide is near impossible. Skills are enhanced by being used. You grow stronger the more times you fight, you level up ninja skills by throwing, your priest and wizard levels go up by casting priest and wizard spells. Balancing the level grind with the finite amount of food and water is always a delicate task. This game is exactly what dungeon crawling should be about, and more games need to emulate this.
An absolutely stunning game for the time. Allowed you to use your mouse and manipulate (pickup, throw, move) items. Really cool for the time - groundbreaking. I still have it on my pc today somewhere. Never seem to get tired of it, still fun to load up and roam around. My favorite trick is: Once you complete the staff, throw it across the floor tile near the exit and pick it up on the other side. If you don't the stairway closes off and locks you into the lower levels. Leaving the stairway open allows you to go up and kill more rats or get water for running around - Purple worms rock!