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What H.O.T.U. used to say about it:
In Extremis is probably the most obscure game Delphine ever developed, and for good reason. In contrast to the great blend of cinematic cutscenes and fun gameplay of Out of this World
and Flashback, In Extremis is merely an uninspired DOOM clone with some improved graphics. The plot and sound effects are obviously -- and shamelessly -- copied from hit movie Alien: you play a space pilot who crashes into an asteroid and flee your ship into what seems to be an abandoned cruiser nearby. The cruiser turns out to be filled with mutilated human bodies and hostile aliens, which you of course must fight to get out alive. Even with Delphine's name as a developer, I couldn't shake the feeling that Delphine just wanted to capitalize on the DOOM mania by releasing a similar FTS as quickly as possible, without attention to plot or even gameplay. This shows quite painfully in the game: you must find keys to unlock doors, blast endless waves of aliens, and get to the next level when the same thing happens all over again. If you like FTS or previous Delphine games, you'll be sorely disappointed with this average DOOM clone that brings nothing new to the table. No wonder the game disappeared from store shelves very quickly.