After playing through King's Quest V and VI, King's Quest VII is often overlooked as being "less" somehow. Instead of the hand, eye, and talk icons from previous games, everything is replaces with a single wand cursor that glows when you can interact with something. My first impression of having all the options stripped away made me think the game was too simple. My first impression of the cartoon animation style made me think the game was aimed at a younger audience
. I was wrong on both counts. Just because I can't "look" at everything doesn't mean the game became any easier. Just because the animation was childish, doesn't mean the game was for children. The story follows two women of Daventry, Queen Valenice and Princess Rosella
, who are whisked away on a magical journey. While the Princess might be just a tad whiny and immature, the queen is a better choice for the older players to relate to. This game would actually be a good activity for parents to bond with their children and to play together. There are no incredibly quick reaction times needed, everything needs to be thought through, logically. (Or at least apply fairy tale logic) This game is recommended for new players and King's Quest
veterans alike. Notice that I recommend it for KQ veterans. If you don't have as much invested in the Daventry family
, you won't get as much out of the game than if you played several of the previous games. Do yourself a favor and pick up the entire collection.