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What H.O.T.U. used to say about it:
Maelstrom is a good example of a great game concept marred by poor execution. As "overlord," you must transform a planet's mining-oriented culture to a war-oriented one. The game has many strong points, e.g. the innovative personnel management, a strong non-linear plot with many optional sub-plots, and intriguing espionage model. Unfortunately, they get buried beneath a cumbersome interface. Bear with its idiosyncracies for a while, though, and you'll find a decent game lurking underneath despite all the micromanagement and tough time constraints.