Planescape: Torment never achieved the commercial success that its cousins rpg Baldur's Gate
and Fallout 1
attained but it deserves to stand among those hallowed titles in as a contender for best computer game of all time. The reason for this is simple. As the review title notes, the writing in PS:T is absolutely phenomenal. From the outstanding original plot, to the detailed and interesting development of the World, to the interactions with the NPCs, especially your companions, PS:T has absolutely top-notch writing in every facet of the game. I can still remember with vivid detail the devious simplicity of the tagline question, "What can change the nature of a man?". The graphics in the game were phenomenal for the time and are still attractive today due to the hand-drawn cel art and the CG-rendered spell animations
. Gameplay is mostly open, allowing the standard DnD style RPG choice of being a good or evil mage
, thief, or wizard, but PS:T, being based entirely on the power of Will and Choice, forces players to define themselves through their playstyle. You start as a True neutral fighter and must perform Good/Evil deeds in order to change your alignment, and you must find trainers in order to change your class. Combat is similar to Baldur's Gate, although with radial menus instead of a command bar. The only real flaw with this game is that it was released with a host of bugs (though that was also true of Fallout 2). Of course, for some philistines there is the debatable downside that there is a LOT of reading involved. But really, unless you are some min-max RPG junkie who lives only for stats and level progression, you can not go wrong with this game. A true masterpiece.Note: there are multiple fan-made patches that update the graphics and also fix a lot of minor bugs in the game. These are current as of 2012, which shows how much this game means to those who have played it despite its age.