SimEarth: The Living Planet was perhaps the most ambitious Maxis game ever released (until the unfortunately mediocre SPORE). With John Lovelock's Gaia hypothesis in mind, SimEarth puts the player in the position of God, viewing his planet from a bird's-eye view, with the ability to create life, alter the shape of the continents, and control the atmospheric composition and tectonic activity, among many other things. This power is limited, however. Many scenarios are available, such as modern-day Earth and Daisyworld, as well as the ability to start from scratch. There is no real goal in this game, although shepherding a sentient species all the way to the point where they leave your planet in a mass exodus into space will definitely make you feel proud.
(2 liked this review, 4 don't)written by Jacob Bartle
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