The fast and furious wet dream of 98s teenage boys
Viper racing was a very impressive and very hyped game when it came out in 1998. Part of the deal of the game was to promote the new Dodge Viper Model which was coming out that year, while on the other hand, the game had to be sufficiently good to withstand the scrutiny of actual racing players. The game was thus built on a famed racing game engine already in use in games such as the GP Legends and this provided it with a solid basis for its success. However, the hook of the game might also be its downfall. You will mostly be driving Dodge cars (but not exclusively) for the rest of the game, which, while interesting might turn out to be a bit too much. Nevertheless, while you can resist the urge to try out some other cars, the game offers a very interesting simulation like racer, and it will always keep your attention high. Graphics wise the game shows its age but it won't keep you from having a good time. It's just that unless you're a Dodge fanatic, this game will lose its allure in a very short time but for as long as the high lasts it's a very good one.
(0 liked this review, 0 don't)written by Eusebiu
Very good races
Monster Games came up with an interesting concept for Viper Racing in 1998: Create the type of ultrarealistic physics model found in games like Grand Prix Legends and use it to simulate racing a high-dollar production car. It might not sound that groundbreaking, but with the exception of 1993's Car and Driver, it's probably the only game featuring a car like the Dodge Viper that isn't 95 percent arcade action and 5 percent realistic racing. So if the box art of a Viper tearing down a speedway led you to believe you were getting a beefed-up Need for Speed III or Test Drive 5, you're in for a big surprise.
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