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Zero Tolerance (Sega game)
4.8 out of 5 (5 votes)
Slick console-style take on Doom
This is an early and little known attempt at a Doom-style shooter which originated on the Genesis/Megadrive and which, despite a few minor flaws, provides some pretty slick and intense blasting action. It's set in a sci-fi universe where a space station has been overrun by aliens and it's up to you, controlling a party of five tough marines, each with special weapons and abilities, to save the day. Your task is simple enough and you must sweep through the various parts of the station, wiping out all trace of the aliens as you go but adding to the challenge is the fact that the station is going to suffer a catastrophic meltdown in a few hours. On the 16-bit consoles like the SNES and Megadrive, FPS games were pretty rare, making this a must play at the time if you were into that sort of thing. In this context, it's a great little game, full of intense, violent action and with some nicely detailed and expansive levels to explore and some cool weapons to unleash upon your foes. The screen is rather bizarrely taken up by a massive interface showing a map and other such elements, which does impact heavily on the size of the actual in-game view but if you can ignore this there is a lot of fun to be had. The graphics are still pretty decent in that old-school way, while the controls actually work pretty well and there is a very steep challenge to be found here, which will please genre veterans. It obviously lacks the polish of more recent games, but if you fancy a trip down memory lane, then this provides a fun ride.