Fast paced futuristic sidescroller shooter
With this second title, the ideas put forth by the original had become more easy to gaze upon, as this game's style is like a jump from 8bit to 16 bit gaming. There is lots more colorful scenarios and backgrounds and even the player character looks a bit more fluid in its animations, though surely not extremely. But given the relative fast pace at which you move around, the lack of many intermediate frames of animation is not going to be noticeable or get in the way of your enjoyment. Nope, not at all, it fits right in. The game keeps the same recipe in terms of how many enemies you'll be dealing with, the amount of shooting you'll do and the amount of jumping and trying to obfuscate the hell of flying bullets and enemies that can rush towards you at any one point. Yep, it's one of those games that would not feel out of place in a Japanese arcade. So, be weary, it can be quite hard and quite on the edge many times, but it is never unfair or unbalanced. Yes, it asks you to be on your toes at all times, but that is something that, once you've gotten used to won't feel out of place anymore. So give it time to adjust and you'll sure feel energized after a session, or play the more recent release, from 2002, which ups the graphical ante a lot more.