RPG/strategy/sim, a precursor to 4x type games
Although Elite had already been developed before this game was released, Space Rogue doesn't take it as its principal model. Space Rogue takes its own stab at the type of economic, strategic and simulation game that will later merge into the 4x genre. However Space Rogue tries to tell a story and to be rather more arcade in its approach, to make things easier for the player. Also, Space Rogue seems to want to put more emphasis on the story, both in game but also as its premise, At any rate, what you're left with is a good enough space flight game, with rather choppy but good enough physics while an entire list of separate elements are offered to you to keep you moving forward and to diversify the gameplay unilaterally. So, if you're looking for a classic arcade space shooter, with flavor gameplay elements that are more diverse than a barebones 2D space shooter, then Space Rogue can fill the gap pretty comfortably. Don't think that you're going to be in for a long lived experience though, the games shows its age after a few short hours, so, if you're looking for a game to dedicate a lot to, this won't be it.