Warcraft 3: Reign of Chaos

Strategy 2002 Windows Blizzard Fantasy Real time Role Playing

Real-Time Strategy Game Changer

Warcraft III: Reign of Chaos is a slight change of pace from other real-time strategy games like Command and Conquer, Starcraft, and even it's own prequels. Warcraft III introduces the concept of hero units which lead an army, instead of just sending masses of units at each other. Each hero levels up and grows in strength by fighting the enemy or random monsters around the map. This innovation was copied by later RTS games like Lord of the Rings: Battle for Middle Earth. The story sets up the geo-political elements which set up the scenarios for World of Warcraft. Think of it as a WoW prequel, if you ever wanted to know more about the series. Warcraft III also comes with an incredibly deep editor that allows you to create nearly any game type you can imagine, it even created the phenomenal Defense of the Ancients genre. Players are given the choice of four fundamentally different armies, the industrial and defensive human alliance, the tribal and aggressive orc horde, the cursing and debilitating undead scourge, or the elusive and guileful night elf sentinels. Multiplayer skirmishes, battle.net or LAN play help add to the longevity of this title.

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