Zork with graphics, now that s an idea!
Yeah, the first few games in the Zork saga made text based adventuring really stand out, but nonetheless, by the second half of the middle 90s, the genre was rapidly considered just a fad, a long dead kind of gameplay mechanic that the rapid advent of fully 3D world games was taking to the grave. But, well, as we all know, adventure games are about delivering a story and puzzles, and so, that legacy that Zork had could easily be rebranded in graphics, which is what this game does. Thus, while you'd have to use your imagination in the forst few games, with this one you actually get to experience the locations and the beautiful world for real! And ,boy, is Zork: Grand Inquisitor an actually good looking, sexy game! Hehe! Well, it is definitely a world apart from the early adventure games from Sierra, the screens and the scenarios are still amazingly good looking and the story neatly ties to these older games, so that you don't feel that the game is called Zork gratuitously. Nope, it's in that universe, a thing you can feel, see and experience. So yeah, play it, it's got little to do with the problems of the old games, it's actually a modern adventure game, one that is as playable and as attuned to modern preferences as you'd ever want such a game to be.