D-Day: Beginning of the End

Strategy 1994 Dos Dosbox Impressions Games World Wars

Amphibious invasion type wargame set in the WWII period

D-Day: Beginning of the End is very specific about what it tries to simulate/represent: you get the amphibious invasion, also known as D Day, represented in wargame format. There are other games that focused on singular historical events, one of my favorites being Waterloo, but D-Day: Beginning of the End, unfortunately falls short on a couple of elements/levels. For starters, the level of detail, given how specific the game is, is lacking. You can't really get involved in the details of the tactical going ons, and thus, taken away form the actual meat of the conflict you feel a bit underwhelmed. It's as if someone cut away a small portion of a wargame but didn't truly want to look at in in more detail. So it's a shame because the tactical/strategic engine, The Blue and The Gray had been used in the past quite successfully to create great, immersive gameplay. Not this one here, unfortunately, this game is just too shallow, and doesn't manage to take you there, which is just unfortunate. Rather, see Close Combat 4: The Battle of the Bulge, a proper, enticing and well detailed wargame.

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