Wizardry VI

RPG 1990 Dos Dosbox Sir-tech Software Dungeons and Dragons Medieval Adventure

Bane of the Cosmic Forge rules!

There is lots of variety in this game, the reason why I'm so into it. On one hand, while there are about 14 professions to choose from and about 11 races, these aren't just reskinned versions of one and the same 4 basic types (fighter, archer, magic user, bard/thief) they kind of are gradient based but unique enough to make sense Also, in the series, this sixth title manages a pretty solid job of scattering a lot of enemies, a lot of cool loot and a lot of locations that are worth visiting. I was never too much into the story of the series, but I loved the sheer diversity of the actual locations, which, as I said, in Bane of the Cosmic Forge are pretty out there, pretty diverse. At any rate, Bane of the Cosmic Forge cost me about, I don't know, 2 months of play time when I was younger? Something like that! Surely you're not expected to invest as much, as the game can still be enjoyed even if played in smaller chunks, but I really do miss that sheer quantitative factor, especially considering today's games, which rarely, if ever, are that expansive. Anyway, you could easily begin exploring the Wizardry series with this title, and work your way up towards the 7th, both of which being really meaty experiences.

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