A sort of role playing and driving game, like a prototypical GTA
Autoduel shows that games are a hot bed for stealing ideas, reformulation them and taking them to another level. Autoduel is a game that has all the makings of a GTA game, from the vehicles to the mission based open world interactions. All of these are presented in a top down 2D world, made up of lots visual elements that will remind of a semi futuristic city. Furthermore, the RPG element is evidenced as your skills which need to be tacked in order for you to be able to progress. These skills, driving, mechanics and marksmanship make the game into a more strategic type of deal, as you'll want to only take on the missions that are in your reach, and then only later come back to the ones that you didn't get involved with in the beginning. A nice game, ahead of its time for sure, sporting that raster graphics look, with a sort of Art deco feel to it. And so, in spite of its age, it still is playable, as is user friendly, generally has no quirks and is also a small/manageable game. Try it if you want a GTA like experience in 2D, as if GTA was ported in NES 8bit, by a team of Art Deco bedroom coders!