Interesting take on F1 management
The game expands on the lessons learned from GPM, to offer an interesting, relatively complex but fun game, a lot more polished than its older brother. You are in charge of the success of a Formula 1 team. You have a budge to manage, you have to negotiate contracts with suppliers, to manage your pilots and your vehicles while striving for a certain position, which, depending on the team might not always, be the leading one. The game offers you a well balanced array of screens from within which to control your every managerial choice. The options are all arranged depending on their type and role in the game, and the job the developers done at this level is a fairly good one. Graphically, the game is very well captured, you never have trouble with anything, and all interfaces are clean and very easy on the eyes. Give that the genre is not very well represented, if you want to try such a managerial game, GPM 2 never feels redundant or too hard to get to, due to its age, and so, it could turn into a fun occasional game or even one that you lose hours into. With the number of scenarios you can tackle you can rest assured that it will be a lot of time before you have enough of this one.