Minimalist 4X, yet drenched in too much info
In truth, after you get over the first few minutes of messing with this game, you will get to the conclusion that I did. For a game as lite as this one, it sure likes to drown you in information. I mean, here's the deal, in X3 Reunion, as a representative of later X4 gaming, you get a huge, vast world, almost always divisible yet again level details of strategizing and furthermore, a game which, while complex, can allow you to get things done and changed rather fast. Not so much in this one, as Stellar Conquest III is a product that simply is lite, that is, it lacks a lot of content, but the surface build wants to disguise itself as much more detailful, as much more full of elements. So, with that considered, Stellar Conquest III manages a great overall product, but encumbered, the kind that scares you with promises of intricacy but reveals itself as lite as a proto demo. Not cool! Not cool at all! I'd say try it if you can stomach lite gaming, almost too lite, disguised as a more thorough experience. To say the least, I think it kind of puts you in the mindset of a x4 game to be, but it's surely got a treacherous nature about itself.