Vikings: Fields of Conquest

Strategy 1992 Dos Dosbox Realism Entertainment Historical Board games

Complex but enjoyable excursion into history

This follow-up to the equally interesting strategy game Kingdoms of England might not be exactly original stuff, but it does what it sets out to do with a reasonable amount of style and comes recommended for strategy lovers. As the name suggests, it's a historical slice of strategy wargaming which plays out in turn-based fashion and with up to six human or computer controlled players duking it out for glory. Each player takes on the mantle of a lord in medieval England with the overall goal of becoming King. This one might not be for genre newcomers, as right from the start things are quite complex, with players given total control over all aspects of your kingdom and which might prove daunting for some. If you're a veteran though, then the challenge offered by successfully managing both the military and economic aspects will prove satisfying and thrilling in equal measure. You can play the game either against humans or computer enemies, with the former proving more entertaining but the latter is also equally enticing as it tests your skills in slightly different ways, requiring players to use a more subtle approach to deal with the computer's blunter play style. Visually, Vikings is nothing spectacular but the interface is clean and simple, and is backed up by an intuitive mouse-driven control system which makes getting into the game a breeze. Of course, once you delve in further it becomes more difficult but the control system is never likely to hinder your tactics. As far as historical strategy games go, this is good stuff, with the right level of detail and challenge to keep old-hands playing for hours so if you're into this sort of thing and have played Kingdoms of Germany then have a good look at this one.

An average and versatile board game

It is an interesting strategy and abstract game which involves power politics and economics that is based on solid diplomacy, military and economic model of the Middle Ages. They have really focused on the gameplay that it features by keeping the playability intact rather than keeping it realistic. You have to solve various events through number crunching which is based on the backend statistics. It is a board game turned base game which involves some very interesting and challenging scenarios to keep you glued to your screen. The graphics are also well tuned as they do not interfere with the details or the gameplay but the game can be a bit boring for those who like to see some interesting animations on the way. You have to strategize each step along the way and it is your interest in the scenarios that can make you go a long way. Unfortunately the game has failed to make it big with the audience but I must say it is still left mostly unchecked. It's a definite one time try if you go with my experience.

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