Crusaders of Might and Magic

RPG 1999 Windows 3DO Company Fantasy Dungeons and Dragons Action Tpp

Hack em down, in swarms

In my many years of passionate RPG play i came across a lot of games, some good, some bad, some excellent. But i rarely stumble upon a game that sells itself as an action-roleplay without any trace of roleplay whatsoever. Now you may think, what is this guy saying, but trust me, there isn't a single RPG element in the game. Let me elaborate. Story is your generic one, young hero who lost his parents to the undead is fighting the foul creatures, and suddenly feels the urge to become a crusader and wipe out the fellow responsible for his family. Game plays out in 3rd person, as you push your hero onward through dull and uninteresting world. As for the alleged RPG elements. They come down to collecting experience points which in turn open new abilities upon level-ups. That is all dandy if you can actually choose what to pick. But they just open up whatever comes next, be it magic or melee skills. There is no interaction with the world one would expect from an RPG, meaning nothing you do will affect how the scripted NPCs behave. Fighting is done rather well, but the AI is extremely stupid. There is no open world, only a linear story you must follow. Now i played games with a linear story before, and they deserved that RPG name (in a sense), because your actions did have consequences, good or bad. Here, there is no such thing, if you want to play something good go grab Morrowind or some such game.

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