Much more playable than the first title, crazy still!
If the first Gobliins title acquainted us with a different way of thinking of adventure and puzzler games, Gobliins 2 picks it up more in force, and also with a few lessons learned in its toolbox. One lesson that this second title has learned is that you can go for all sort of crazy scenarios as long as you maintain a certain level of disclosure to the player, of what he needs to do. What I mean is, as long as you give the player sufficient hints as to how to approach each puzzle, he'll actually be able to enjoy the game and to sink into it, without becoming frustrated! Yes, the first title asked you to do some logic jumps, and to learn to associate ideas more freely. This second title still packs puzzles that do the same thing, but the thing is, you get a lot more info and hints, graphical, text wise, etc, of how your actual interaction needs to be like. So, playability and enjoyment are much stronger with this one, to channel Yoda, if you'd allow me! Graphically, the style is the same, but the quality is better, more pixels, more colors, more satisfying backgrounds and animations. Worth playing, without a question!